Computers & Technology
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Engineering Play (A Cultural History of Children’s Software)
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English as a Foreign Language Teachers’ TPACK (Emerging Research and Opportunities)
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Examining the Roles of Teachers and Students in Mastering New Technologies
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Explaining Algorithms Using Metaphors
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Exploring Online Learning Through Synchronous and Asynchronous Instructional Methods
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Failure to Disrupt (Why Technology Alone Can’t Transform Education)
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Game Jams – History, Technology, and Organisation
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Guide to Teaching Computer Science (An Activity-Based Approach)
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Guide to Teaching Puzzle-based Learning
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Handbook of Game-Based Learning
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Handbook of Research in Educational Communications and Technology (Learning Design)
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Handbook of Research on Educational Communications and Technology
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